![]() Armor User - related to how well a dwarf moves in armor, and increases whenever a dwarf wearing armor attacks or is attacked, with triple the gain if the dwarf was actually struck on their armor.The clunkiness sum applies a minus to many skill rolls (mostly combat, but a few non-combat).Įquipment skills are associated with the use of non-weapon equipment, and as a class increase dwarven survivability. In addition to speed, high armor skill also decreases your "clunkiness" with heavy worn objects. Item familiarity can increase this deflection bonus. Later, the same deflection roll is used directly with relevant worn items one by one to modify attack momentum using the material/etc. There's some pure luck at this stage, though, and the squareness can sometimes be increased regardless of the rolls. That roll is thrown into an equation with the hit roll to get the "squareness" of the attack from 0 to 20. ![]() Your "deflection roll" is based on your armor use skill, but in the first calculation, your dodge roll counts more and replaces your deflection roll if it is higher. In adventure mode, higher levels of the skill also give more information - which arm/weapon the opponent is using for its next attack, for example. Skilled observers are less likely to be surprised by an opponent's charge, for instance, and less likely to receive a penalty for being attacked from the side. ![]()
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